I wanted to make a specialized gift for my boyfriend for our one-year anniversary. We are both gamers so I wanted to be able to make something that he would enjoy that I would enjoy making.
Those who create games often say that games are an expression of what they feel. So when I remembered that my one-year anniversary with Reid Main was a month away, I thought of the perfect gift that he would enjoy, and that I would enjoy making: a game.
The first question was a decision on how big the game would be. The first drafts of what I was planning the game to be ended up being scenes upon scenes of a point-and-click adventure. I figured as long as I had a solid point-and-click framework laid out, each of the scenes would be easy to work with. Boy, did I underestimate the asset creation involved. The amount of artwork needed for this approach would have been tremendous. So I ended up fleshing out a smaller mini-game idea that came to fruition while brainstorming the initial idea.